Building an accessible-first assessment platform for visually impaired students

In today’s classrooms, digital quizzes are common.
Yet for visually impaired students, many of these tools remain inaccessible.

Not because they lack ability, but because the products were never designed with accessibility in mind.

Tara: Teman Netra was built to change that.

By combining accessibility-first design, text-to-speech support, and inclusive quiz flows, Tara enables visually impaired students to complete assessments independently while helping teachers evaluate learning outcomes efficiently.

TEAM

Dhea Zalfarani

Ryo Shandy

Dicky Surya Nanda

Tubagus Ghiffari Maulana

DURATION

2 weeks

MY ROLE

Product Management and UX Researcher

Challenge

Visually impaired students face major barriers when taking quizzes through conventional digital platforms.

Most systems rely heavily on visual cues such as small text, color states, and complex layouts, making them difficult or impossible to use independently.

As a result:

  • Students depend on assistance from others

  • Task completion takes longer

  • Confidence and performance decrease

  • Teachers struggle to provide timely evaluations

From a product perspective, the challenge was compounded by three constraints:

Key Constraints

  1. Reaching the right users
    Finding and engaging visually impaired participants for interviews and testing

  2. Designing beyond visuals
    Ensuring usability for color blindness, low vision, and total blindness

  3. Limited timeline
    Delivering a functional MVP within only one week

Results

Tara was delivered as an accessible-first assessment platform MVP, enabling students to independently complete quizzes and teachers to evaluate results instantly.

By prioritizing high-impact accessibility features first, we reduced learning barriers and improved task success during testing.

Key Product Outcomes

♿ Accessible by Default

  • Adjustable font size

  • High-contrast color system

  • Icons + labels (not color-only states)

  • Clear, simplified layouts

🔊 Assistive Support

  • Text-to-speech (screen reader friendly)

  • Speed adjustment options

  • Audio feedback for actions

📝 Independent Assessment Flow

  • Join class → Take quiz → Instant results

  • Minimal visual dependency

  • Step-by-step navigation

👩‍🏫 Teacher Efficiency

  • Create quizzes easily

  • Automatic grading

  • Faster feedback delivery

Impact Snapshot

10K+

Estimated Monthly Active Users

15+

Core Features Designed

My Role & Responsibilities

As the Product Manager, I:

  • Defined product vision and accessibility strategy

  • Led user discovery interviews with visually impaired students

  • Synthesized insights into problem statements and requirements

  • Structured MVP scope based on impact vs effort

  • Prioritized accessibility features under tight timeline

  • Coordinated team execution during sprint

  • Designed user flows and prototypes for validation

  • Conducted usability testing and analyzed outcomes

  • Iterated features based on real user feedback

Process

This project followed a Discovery → MVP → Validate approach to rapidly test whether an accessibility-first quiz platform could improve independence.

Research & Discovery

  • Interviewed visually impaired students (color blindness & low vision)

  • Observed how users interact with screen readers

  • Benchmarked existing quiz platforms

  • Reviewed accessibility best practices (contrast, text scaling, alt text)

Key Insights

  • Color alone is unreliable for conveying information

  • Users rely on audio feedback more than visuals

  • Small fonts significantly slow performance

  • Independence is more important than aesthetics

Define & Product Structuring

  • Created user personas (students & teachers)

  • Mapped user journeys and pain points

  • Defined core problem: “Students fail not because of knowledge, but because of inaccessible tools”

  • Structured product into two main systems:

    1. Student assessment flow

    2. Teacher evaluation system

Ideation & Prioritization

I facilitated feature prioritization using Impact vs Effort to determine the MVP.

Design & Prototyping

Designed end-to-end user flows for core product journeys. Created low-fidelity wireframes and collaborated with product designers on high-fidelity prototypes for validation

Usability Testing & Iteration

  • Conducted moderated usability testing directly with visually impaired students using task-based scenarios

  • Observed real user behavior and accessibility barriers through think-aloud sessions

  • Measured task completion and independence levels

  • Synthesized findings into actionable improvements

  • Iterated flows and features based on validation results

Project Timeline & Delivery Plan

To demonstrate how the product was planned and delivered, I reconstructed the project timeline using an Agile sprint-based workflow in Jira. While the original work followed a similar timeframe, this board serves as a structured representation of how I organize execution as a Product Manager, breaking down the work into epics, stories, and tasks with clear milestones and priorities.

Epic 1: Discovery & PRD Definition

  • Focus: Validating user pain points and defining MVP scope.

  • Key Tasks: Research Planning, User Interviews, and PRD v1 (TSC-2 to TSC-18).

  • Priority: High — Ensuring the foundation is data-driven.

Epic 2: Design, Prototyping & Validation

  • Focus: Translating requirements into accessible visual solutions.

  • Key Tasks: User Flows, Hi-Fi Prototyping, and Moderated Usability Testing (TSC-27 to TSC-55).

  • Priority: High — Critical for identifying and fixing accessibility barriers.

Epic 3: Iteration, Finalization & PRD Final

  • Focus: Refining the product based on feedback and preparing for handoff.

  • Key Tasks: Insight Analysis, Prototype Iteration, and Final PRD (TSC-64 to TSC-72).

  • Priority: Medium — Closing the feedback loop for final delivery.

Stack

Conclusion

Reflection

This project strengthened my product thinking beyond design execution.

I learned that accessibility is not just a UI enhancement — it is a core product strategy that directly impacts user independence and success.

As a Product Manager, my focus shifted from:
“what looks good” → “what removes barriers”

Next Improvements

If continued, I would prioritize:

  • Full screen reader integration

  • Voice-based navigation

  • Accessibility personalization profiles

  • Teacher analytics dashboard

  • LMS integration

Building an accessible-first assessment platform for visually impaired students

In today’s classrooms, digital quizzes are common.

Yet for visually impaired students, many of these tools remain inaccessible.

Not because they lack ability, but because the products were never designed with accessibility in mind.

Tara: Teman Netra was built to change that.

By combining accessibility-first design, text-to-speech support, and inclusive quiz flows, Tara enables visually impaired students to complete assessments independently while helping teachers evaluate learning outcomes efficiently.

TEAM

Dhea Zalfarani

Ryo Shandy

Dicky Surya Nanda

Tubagus Ghiffari Maulana

DURATION

2 weeks

MY ROLE

Product Management and UX Researcher

Challenge

Visually impaired students face major barriers when taking quizzes through conventional digital platforms.

Most systems rely heavily on visual cues such as small text, color states, and complex layouts, making them difficult or impossible to use independently.

As a result:

  • Students depend on assistance from others

  • Task completion takes longer

  • Confidence and performance decrease

  • Teachers struggle to provide timely evaluations

From a product perspective, the challenge was compounded by three constraints:

Key Constraints

  1. Reaching the right users
    Finding and engaging visually impaired participants for interviews and testing

  2. Designing beyond visuals
    Ensuring usability for color blindness, low vision, and total blindness

  3. Limited timeline
    Delivering a functional MVP within only one week

Results

Tara was delivered as an accessible-first assessment platform MVP, enabling students to independently complete quizzes and teachers to evaluate results instantly.

By prioritizing high-impact accessibility features first, we reduced learning barriers and improved task success during testing.

Key Product Outcomes

♿ Accessible by Default

  • Adjustable font size

  • High-contrast color system

  • Icons + labels (not color-only states)

  • Clear, simplified layouts

🔊 Assistive Support

  • Text-to-speech (screen reader friendly)

  • Speed adjustment options

  • Audio feedback for actions

📝 Independent Assessment Flow

  • Join class → Take quiz → Instant results

  • Minimal visual dependency

  • Step-by-step navigation

👩‍🏫 Teacher Efficiency

  • Create quizzes easily

  • Automatic grading

  • Faster feedback delivery

Impact Snapshot

10K+

Estimated Monthly Active Users

15+

Core Features Designed

My Role & Responsibilities

As the Product Manager, I:

  • Defined product vision and accessibility strategy

  • Led user discovery interviews with visually impaired students

  • Synthesized insights into problem statements and requirements

  • Structured MVP scope based on impact vs effort

  • Prioritized accessibility features under tight timeline

  • Coordinated team execution during sprint

  • Designed user flows and prototypes for validation

  • Conducted usability testing and analyzed outcomes

  • Iterated features based on real user feedback

Process

This project followed a Discovery → MVP → Validate approach to rapidly test whether an accessibility-first quiz platform could improve independence.

Research & Discovery

  • Interviewed visually impaired students (color blindness & low vision)

  • Observed how users interact with screen readers

  • Benchmarked existing quiz platforms

  • Reviewed accessibility best practices (contrast, text scaling, alt text)

Key Insights

  • Color alone is unreliable for conveying information

  • Users rely on audio feedback more than visuals

  • Small fonts significantly slow performance

  • Independence is more important than aesthetics

Define & Product Structuring

  • Created user personas (students & teachers)

  • Mapped user journeys and pain points

  • Defined core problem: “Students fail not because of knowledge, but because of inaccessible tools”

  • Structured product into two main systems:

    1. Student assessment flow

    2. Teacher evaluation system

Ideation & Prioritization

I facilitated feature prioritization using Impact vs Effort to determine the MVP.

Design & Prototyping

  • Created end-to-end user flows

  • Built low → high fidelity prototypes

  • Focused on clarity over visual complexity

  • Collaborated with team to align design with accessibility standards

Usability Testing & Iteration

  • Conducted moderated usability testing directly with visually impaired students using task-based scenarios

  • Observed real user behavior and accessibility barriers through think-aloud sessions

  • Measured task completion and independence levels

  • Synthesized findings into actionable improvements

  • Iterated flows and features based on validation results

Project Timeline & Delivery Plan

To demonstrate how the product was planned and delivered, I reconstructed the project timeline using an Agile sprint-based workflow in Jira. While the original work followed a similar timeframe, this board serves as a structured representation of how I organize execution as a Product Manager, breaking down the work into epics, stories, and tasks with clear milestones and priorities.

Epic 1: Discovery & PRD Definition

  • Focus: Validating user pain points and defining MVP scope.

  • Key Tasks: Research Planning, User Interviews, and PRD v1 (TSC-2 to TSC-18).

  • Priority: High — Ensuring the foundation is data-driven.

Epic 2: Design, Prototyping & Validation

  • Focus: Translating requirements into accessible visual solutions.

  • Key Tasks: User Flows, Hi-Fi Prototyping, and Moderated Usability Testing (TSC-27 to TSC-55).

  • Priority: High — Critical for identifying and fixing accessibility barriers.

Epic 3: Iteration, Finalization & PRD Final

  • Focus: Refining the product based on feedback and preparing for handoff.

  • Key Tasks: Insight Analysis, Prototype Iteration, and Final PRD (TSC-64 to TSC-72).

  • Priority: Medium — Closing the feedback loop for final delivery.

Stack

Conclusion

Reflection

This project strengthened my product thinking beyond design execution.

I learned that accessibility is not just a UI enhancement — it is a core product strategy that directly impacts user independence and success.

As a Product Manager, my focus shifted from:
“what looks good” → “what removes barriers”

Next Improvements

If continued, I would prioritize:

  • Full screen reader integration

  • Voice-based navigation

  • Accessibility personalization profiles

  • Teacher analytics dashboard

  • LMS integration

Empowering Student

Building an accessible-first assessment platform for visually impaired students

In today’s classrooms, digital quizzes are common.

Yet for visually impaired students, many of these tools remain inaccessible.

Not because they lack ability, but because the products were never designed with accessibility in mind.

Tara: Teman Netra was built to change that.

By combining accessibility-first design, text-to-speech support, and inclusive quiz flows, Tara enables visually impaired students to complete assessments independently while helping teachers evaluate learning outcomes efficiently.

TEAM

Dhea Zalfarani

Ryo Shandy

Dicky Surya Nanda

Tubagus Ghiffari Maulana

DURATION

2 weeks

MY ROLE

Product Management and UX Researcher

Challenge

Visually impaired students face major barriers when taking quizzes through conventional digital platforms.

Most systems rely heavily on visual cues such as small text, color states, and complex layouts, making them difficult or impossible to use independently.

As a result:

  • Students depend on assistance from others

  • Task completion takes longer

  • Confidence and performance decrease

  • Teachers struggle to provide timely evaluations

From a product perspective, the challenge was compounded by three constraints:

Key Constraints

  1. Reaching the right users
    Finding and engaging visually impaired participants for interviews and testing

  2. Designing beyond visuals
    Ensuring usability for color blindness, low vision, and total blindness

  3. Limited timeline
    Delivering a functional MVP within only one week

Results

Tara was delivered as an accessible-first assessment platform MVP, enabling students to independently complete quizzes and teachers to evaluate results instantly.

By prioritizing high-impact accessibility features first, we reduced learning barriers and improved task success during testing.

Key Product Outcomes

♿ Accessible by Default

  • Adjustable font size

  • High-contrast color system

  • Icons + labels (not color-only states)

  • Clear, simplified layouts

🔊 Assistive Support

  • Text-to-speech (screen reader friendly)

  • Speed adjustment options

  • Audio feedback for actions

📝 Independent Assessment Flow

  • Join class → Take quiz → Instant results

  • Minimal visual dependency

  • Step-by-step navigation

👩‍🏫 Teacher Efficiency

  • Create quizzes easily

  • Automatic grading

  • Faster feedback delivery

Impact Snapshot

10K+

Estimated Monthly Active Users

15+

Core Features Designed

My Role & Responsibilities

As the Product Manager, I:

  • Defined product vision and accessibility strategy

  • Led user discovery interviews with visually impaired students

  • Synthesized insights into problem statements and requirements

  • Structured MVP scope based on impact vs effort

  • Prioritized accessibility features under tight timeline

  • Coordinated team execution during sprint

  • Designed user flows and prototypes for validation

  • Conducted usability testing and analyzed outcomes

  • Iterated features based on real user feedback

Process

This project followed a Discovery → MVP → Validate approach to rapidly test whether an accessibility-first quiz platform could improve independence.

Research & Discovery

  • Interviewed visually impaired students (color blindness & low vision)

  • Observed how users interact with screen readers

  • Benchmarked existing quiz platforms

  • Reviewed accessibility best practices (contrast, text scaling, alt text)

Key Insights

  • Color alone is unreliable for conveying information

  • Users rely on audio feedback more than visuals

  • Small fonts significantly slow performance

  • Independence is more important than aesthetics

Define & Product Structuring

  • Created user personas (students & teachers)

  • Mapped user journeys and pain points

  • Defined core problem: “Students fail not because of knowledge, but because of inaccessible tools”

  • Structured product into two main systems:

    1. Student assessment flow

    2. Teacher evaluation system

Ideation & Prioritization

I facilitated feature prioritization using Impact vs Effort to determine the MVP.

Design & Prototyping

  • Created end-to-end user flows

  • Built low → high fidelity prototypes

  • Focused on clarity over visual complexity

  • Collaborated with team to align design with accessibility standards

Usability Testing & Iteration

  • Conducted moderated usability testing directly with visually impaired students using task-based scenarios

  • Observed real user behavior and accessibility barriers through think-aloud sessions

  • Measured task completion and independence levels

  • Synthesized findings into actionable improvements

  • Iterated flows and features based on validation results

Project Timeline & Delivery Plan

To demonstrate how the product was planned and delivered, I reconstructed the project timeline using an Agile sprint-based workflow in Jira. While the original work followed a similar timeframe, this board serves as a structured representation of how I organize execution as a Product Manager, breaking down the work into epics, stories, and tasks with clear milestones and priorities.

Epic 1: Discovery & PRD Definition

  • Focus: Validating user pain points and defining MVP scope.

  • Key Tasks: Research Planning, User Interviews, and PRD v1 (TSC-2 to TSC-18).

  • Priority: High — Ensuring the foundation is data-driven.

Epic 2: Design, Prototyping & Validation

  • Focus: Translating requirements into accessible visual solutions.

  • Key Tasks: User Flows, Hi-Fi Prototyping, and Moderated Usability Testing (TSC-27 to TSC-55).

  • Priority: High — Critical for identifying and fixing accessibility barriers.

Epic 3: Iteration, Finalization & PRD Final

  • Focus: Refining the product based on feedback and preparing for handoff.

  • Key Tasks: Insight Analysis, Prototype Iteration, and Final PRD (TSC-64 to TSC-72).

  • Priority: Medium — Closing the feedback loop for final delivery.

Stack

Conclusion

Reflection

This project strengthened my product thinking beyond design execution.

I learned that accessibility is not just a UI enhancement — it is a core product strategy that directly impacts user independence and success.

As a Product Manager, my focus shifted from:
“what looks good” → “what removes barriers”

Next Improvements

If continued, I would prioritize:

  • Full screen reader integration

  • Voice-based navigation

  • Accessibility personalization profiles

  • Teacher analytics dashboard

  • LMS integration

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